Lots and lots of learning. I think I am finally ready to learn how to use Unity.
Over the last nine months I have taken five courses in the Coursera "Game design and development" specialization, designed by Michigan State University. The specialization covered basics of Unity2D and Unity3D, how to build games, the business flow of making games, documentation associated with game design and development, and a final project. With very old programming skills (I taught Pascal when I first began teaching, and even took a course on Pascal through Waterloo University), when it cam to scripting in C# it was very challenging to keep up. Unity also uses many different Assets, and figuring out how all the scripts communicate with one another is still a steep learning curve.
Other learning - and please take this to heart if you are going to go on the same kind of adventure - any technology one is going to use needs to be fully loaded. Winzip, Firefox, Internet connections, broadband speed... don't let these things be obstacles. Also, keep in mind that others will *also* leave projects to the last minute. This may make uploading assignments take extra long (certainly my experience).
With all that said, here is the demo of "VIta: Saving Sutom". I ended up posting to gamejolt (memory for upload is 1 GB) rather than the limitations for Kongregate (150 MB). I do hope to get back to the game to work on the bugs - be warned, there are many. I do like the idea and in the fullness of time, I will help Vita move on to save Sutom and all the others.
Over the last nine months I have taken five courses in the Coursera "Game design and development" specialization, designed by Michigan State University. The specialization covered basics of Unity2D and Unity3D, how to build games, the business flow of making games, documentation associated with game design and development, and a final project. With very old programming skills (I taught Pascal when I first began teaching, and even took a course on Pascal through Waterloo University), when it cam to scripting in C# it was very challenging to keep up. Unity also uses many different Assets, and figuring out how all the scripts communicate with one another is still a steep learning curve.
Other learning - and please take this to heart if you are going to go on the same kind of adventure - any technology one is going to use needs to be fully loaded. Winzip, Firefox, Internet connections, broadband speed... don't let these things be obstacles. Also, keep in mind that others will *also* leave projects to the last minute. This may make uploading assignments take extra long (certainly my experience).
With all that said, here is the demo of "VIta: Saving Sutom". I ended up posting to gamejolt (memory for upload is 1 GB) rather than the limitations for Kongregate (150 MB). I do hope to get back to the game to work on the bugs - be warned, there are many. I do like the idea and in the fullness of time, I will help Vita move on to save Sutom and all the others.